Matthew Scarpino《OpenCL in Action》

Matthew Scarpino《OpenCL in Action》

作者:Matthew Scarpino

出版社:Manning Publications

出版年:2011-11-17

评分:7.5

ISBN:9781617290176

所属分类:网络科技

书刊介绍

内容简介

Summary

OpenCL in Action is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-perfor mance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions.

About the Technology

Whatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration.

About this Book

OpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code.

作品目录

PART 1 FOUNDATIONS OF OPENCL PROGRAMMING

Introducing OpenCL

Host programming: fundamental data structures

Host programming: data transfer and partitioning

Kernel programming: data types and device memory

Kernel programming: operators and functions

Image processing

Events, profiling, and synchronization

Development with C++

Development with Java and Python

General coding principles

PART 2 CODING PRACTICAL ALGORITHMS IN OPENCL

Reduction and sorting

Matrices and QR decomposition

Sparse matrices

Signal processing and the fast Fourier transform

PART 3 ACCELERATING OPENGL WITH OPENCL

Combining OpenCL and OpenGL

Textures and renderbuffers

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