Michael Abrash《图形程序开发人员指南》

Michael Abrash《图形程序开发人员指南》

作者:Michael Abrash

出版社:机械工业出版社

出版年:1998

评分:9.5

ISBN:9787111063964

所属分类:网络科技

书刊介绍

内容简介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.

You could get this book from here:

http://www.gamedev.net/reference/articles/article1698.asp

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