Tapworthy

Tapworthy

作者:Josh Clark

出版社:O'Reilly Media

出版年:2010-6-25

评分:8.6

ISBN:9781449381653

所属分类:行业好书

书刊介绍

内容简介

Josh Clark is a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he's not writing or speaking about clever design and humane software, he's building it. Josh is the creator of Big Medium, friendly softw...

()

作品目录

Chapter 1 Touch and Go
On the Go: One Hand, One Eye, One Big Blur
Get It Done Quick
One Tool in a Crowded Toolbox
Bored, Fickle, and Disloyal
Double-Tap, Pinch, Twist, What?
Clumsy Fingers
So, What, Do I Design for Dummies?
Chapter 2 Is It Tapworthy?
There's Not an App for That
What's Your Story?
What Makes Your App Mobile?
First Person: Josh Williams and Gowalla
Big Talent for Little Icons
Get to Pixels Fast
Making It Work
Try, Try Again
Finding Focus
Optimizing for the Primary Task
Building for Exploration
Colorful Personality
Less Flash, More Function
The App Doesn't Have to Do It All
Mobile Mindsets
"I'm Microtasking"
"I'm Local"
"I'm Bored"
What Makes You So Special Anyway?
Wait, Wait, Come Back!
Throw Out the Babies, Too
Can't I Get That on the Web?
Touchpoints
Chapter 3 Tiny Touchscreen
A Physical Feel
Rule of Thumb
The Magic Number Is 44
Don't Crowd Me
First Person: James Thomson and PCalc
Designing for Touch
Give Me Feedback
Pimp My Calculator: Virtual Keypads
Pointed Design
Take It From the Top
Design to a 44-Pixel Rhythm
Be a Scroll Skeptic
Edit, Edit, Edit
Secret Panels and Hidden Doors
Touchpoints
First Person: Rusty Mitchell and USA Today
All the News That Fits
Psst . . . Hints for Working Custom Controls
Big Problem with Tiny Buttons
Either/Or: You Can't Fit It All
Chapter 4 Get Organized
WWJD: What Would Jobs Do?
Getting Around: Apple's Navigation Models
Flat Pages: A Deck of Cards (or Just One)
Tab Bar: What's on the Menu?
Tree Structure: Let 1,000 Screens Bloom
Combining Navigation Models
Modal Views and Navigational Cul-de-Sacs
A Tangled Web
Storyboarding Your App on Paper
Put Something Ugly on Your iPhone
Touchpoints
First Person: Jürgen Schweizer and Things
Organizing the App
Choosing the Navigation Style
Minimal Graphics
What Makes the Feature List?
Rhyme with Apple's Design Language
Chapter 5 The Standard Controls
The Power of Standard Visuals
The Navigation Bar Shows the Way
The Toolbar
"So an Icon Goes into a Bar . . ."
The Search Bar
Table Views Are Lists on Steroids
Setting the Table: Indexes and Grouped Lists
Table View Editing Tools
Text Me
Editing Text
Fixing Typoz
Is That for Here or to Go?
Don't Make 'Em Keybored
Multiple Choice: Pickers, Lists, and Action Sheets
On the Button
Yes and No: Switches
Segmented Controls Are Radio Buttons
Sliders Stay on Track
Settings: A Matter of Preference
Is There More?
Touchpoints
Chapter 6 Stand Out
What's Your App's Personality?
Gussying Up Familiar Pixels
You Stay Classy
Keep It Real
Designing Custom Toolbar Icons
Metaphorically Speaking
I Call My New Invention "The Wheel"
And Now for Something Completely Different
Touchpoints
First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific
Taming a Dense Thicket of Options
Asterisk = Action
Color Me Unique
Testing the Bare Bones
Chapter 7 First Impressions
Your Icon Is Your Business Card
Building Your App's Icons
What's In a Name?
While You Wait: The Launch Image
The Illusion of Suspended Animation
Put Out the Welcome Mat
Instructions Can't Make You Super
The First Screen
Touchpoints
First Person: Joe Hewitt and Facebook
More Than a Lite Version
A Collection of "Sub-Apps"
Physics According to Apple
Easy on the Chrome
The Trouble with Notifications
Chapter 8 Swipe! Pinch! Flick!
Finding What You Can't See
Pave the Cowpaths
Shortcuts and Backup Plans
Piggybacking Standard Gestures
Shake, Shake, Shake
Two's a Crowd
Awkwardness for Self Defense
Phone Physics
Touchpoints
Chapter 9 Know the Landscape
Why Do People Flip?
A Whole New Landscape
Making a Complicated Turn
Don't Lose Your Place
Touchpoints
Chapter 10 Polite Conversation
When To Interrupt
Remain Calm and Carry On
Pushy Notifications
No Stinkin' Badges
Yep, I'm Working on It
Bending Time: Progress Bars and Other Distractions
Touchpoints
Chapter 11 Howdy, Neighbor
Public Square: Contacts, Photos, and Events
Tag, You're It: Passing Control to Other Apps
Roll Your Own: Browsers, Maps, and Email
Happy Trails, Neighbor
Touchpoints
· · · · · ·

作者简介

Josh Clark is a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he's not writing or speaking about clever design and humane software, he's building it. Josh is the creator of Big Medium, friendly softw...

(展开全部)

精彩摘录

不要弹出来让用户到AppStore里打分。有些应用偶尔会弹出一个警告框,让用户去AppStore里给应用打分。大家都是出来混饭吃的,你这样打断我,然后让我去帮你写点好评,不仁不义啊。只关注在用户目标和任务上,而不是关注你自己。如果要让大家到AppStore打分,那就在应用设置里"关于我们"的页面里加上链接吧

——引自第278页


在iPhoneOS中,有8种不同的键盘布局,你可以为每个文本输入框绑定任意一种键盘布局。ACSII。这是英语语言用户的默认键盘。该键盘可以在主键盘上输入字母,还可以切换到数字键盘布局和标点符号布局。数字和标点符号。这个和ACSII键盘是一样的。只不过这个键盘初始默认是弹出数字和标点符号布局,而不是字母布局。URL。主要针对输入网址而设的。这个布局的主键盘剔除了空格键,替换成了小数点、斜杠和”.com“键。这个键盘的第二布局是标点符号,但是换成了URL里常用的符号(#,+,%等)邮箱地址。熟悉的@在该键盘的正中央。常用的邮箱符号在键盘的次布局里。数字键盘。全部就是0到9。(没有return键,所以界面上其他地方最好要另外有个”完成“按钮。)电话拨号键盘。和数字键盘几乎一样,只是多了一个+,#,*、暂停键。姓名电话键盘。主键盘和ASCII键盘一样是字母,但是次布局是修改过的数字键盘,没有标点符号选项。

——引自第165页

相关推荐

微信二维码